PM3.6 - Donkey Kong - Common Subroutine 0xb1fc

  1. CreateInterrupt { interrupt_id: Some(10006), action: HitWall, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(2))
  3. PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
  4. PreviousInterruptAddRequirement((RandomAccessInt (0x1) NotEqual scalar(2)))
  5. PreviousInterruptAddRequirement((RandomAccessFloat (0x8) LessThanOrEqual scalar(0)))
  6. PreviousInterruptAddRequirement((LongtermAccessInt(MissedTechs) LessThanOrEqual InternalConstantInt (0x5a35)))
  7. PreviousInterruptAddRequirement(not(Unknown(10019)))
  8. Subroutine(0x9019d598)